The listing, Nintendo 64 NFL quarterback club 2000 game has ended.
Nintendo 64 NFL Quarterback club 2000 game pak cartridge only. Detailed item info
Product Information
NFL Quarterback Club 2000 returns for a third season on the Nintendo 64 with an enhanced Hi-Rez engine, a new passing scheme and user-controlled celebrations t
The five available game modes include the following: Practice, Exhibition, Season, Playoffs and Historical Simulation. As with most sports games, Practice involves working on your timing by running certain plays over and over again.
The final mode, Historical Simulation, has you playing as one team in the Super Bowl of your choice. Be prepared to face a difficult situation, such being behind three touchdowns late in the third quarter, since it's up to you to change history by taking control and calling the shots.
The most noteworthy addition to the game is an enhanced passing system that allows users greater control over their players. Once the ball is thrown into the air, control automatically switches to the receiver and you'll not only have to run to the ball, but catch it as well! Players can also jump and dive to improve their chances at making the reception.
Another feature designed to offer you more control is Pin-Point Passing; users can determine how hard or soft a pass is thrown by adjusting a vertical meter showing the strength of the throw. You'll then have more time to run toward the ball marker and (hopefully) make the reception.
Fans can also create their own playbooks with the aptly titled Create Playbook Mode, which involves choosing 128 plays on both offense and defense to place into one of two playbooks. Players can also create profiles to influence how certain teams react to certain situations.