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About This Game
Waking up as Bennet Helms you find yourself in a unknown place, however you do see your family which questions you deeply.
You remember almost nothing but you see that something is wrong with this place, and given a choice to either just run or find your family.
Survive, look for clues and items, hide and try to uncover the mysterious truth of the Visual Corporation.
Key features:
Sanity
Sanity controls you. It will decide many things, and you can even use it to your advantage. But what is it actually?
The main character is Bennet Helms has a brain tumor on the cerebral part of the brain (The part which controls communication, feelings, sense of reality, etc.). The tumor however can be contained with constant taking pills.
Now, a few effects of the Sanity are:
◾Makes the player hallucinate things.
◾Spawns critters ("They can, and they will hurt you", the lower the sanity the more critters will come to hunt you)
◾Decreased vision field. (Depends on the %(percentage) of the players sanity)
◾Lowers your mental condition (Highlighting of things will be drastically decreased)
◾45% Critters starts start spawning
◾25% - Walk/Sprint slower
◾15% - Disabling the ability to sprint
◾10% - Black/White picture
◾5% - "C-Condition" - You will be very fast, you will ignore pain of the critters (This means you won't be effected if a critter pushes you, for example but you will receive damage), ability to see far objects, medication will be highlighted.
◾*By hurting yourself you can go down to 15% of your HP (hitpoints). Every self-injury gives the sanity bar 20% sanity.