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In Imperialism, the player is the ruler of a 19th-century country, and aims to become ruler of the world by conquest or by vote.
In Imperialism's economic model, states controls production and engage in trade. To produce anything, raw materials are needed. These can be bought on the world market, or gained by exploitation of resources in the player's country. For instance, timber can be obtained by exploiting forests. It can subsequently be transformed into lumber in a lumber mill. Lumber can be used to expand internal transport, to increase factory output, or for producing merchant ships and warships.
reference
https://en.wikipedia.org/wiki/Imperialism_(video_game)