The listing, PS2 *True Crime* Streets of LA has ended.
You are bidding on a gently used PS2 video game, True Crime, Streets of LA. INCLUDES BOOKLET. From a smoke free, but pet filled home.
I generally ship the most economical way.
REVIEW:
The biggest hurdle facing the Luxoflux developed True Crime: Streets of LA is its proximity in both premise and expectations to Rockstar's Grand Theft Auto franchise. PlayStation 2, Xbox and GameCube owners are supposed to want it because, at a glance, it looks so much like the videogame phenom that has dominated the charts for two years, yet gamers are supposed to approach it with an open mind and take it for what it is. True Crime is an action game enabling you to drive around several hundred square miles of Los Angeles streets and seamless exit the car and interact with those same square miles of people, cars and criminals.
The greatest strength of this Luxoflux game, however, is the integration of story and layers of game design into one cohesive package that makes the whole thing flow more like an interactive movie than anything else of its kind. If the GTA games gave us a living city that reacted to almost all of our whims and left us on our own to generate fun for ourselves, True Crime gives us very specific things to do in that living city so that we might drive a genuinely compelling story.
It's the difference between your pre-school teacher leaving you in sandbox so that you might amuse yourself and her putting you in the sandbox to build a castle to use as a prop in a fable she wants to tell. True Crime gives you a purpose and a consequence for every criminal you bag and every civilian or cop you blast and the events of one mission are tied to the next mission all the way to the multiple ends of the game. Some might see this as restricting compared to the Rockstar franchise that defined this new sub-genre of free flowing action games. Even with major technical issues that do hold it back, True Crime does what it set out to do and to put it simply, it works.